HTC VIVE Announces a Premium Standalone All-in-One VR Headset for China
Originally published at www.vudream.com on July 27, 2017.
HTC Corporation (“HTC”), a pioneer in innovative, smart mobile and virtual reality (VR) technologies, announced at ChinaJoy 2017 the first Vive Standalone VR headset for the China market, which will utilize Viveport as its official content platform.
The new headset is set to deliver an outstanding standalone VR experience, making it the best-in-class premium device for this segment in the China market.
Interested VR developers may register at to apply for participation in Vive Standalone associated support programs and get early access to upcoming developer events.
The biggest difference may be that unlike Daydream, it’s not reliant on the Google Play Store, which is not really available in China.
The Vive Standalone will offer broader audiences a more affordable, yet high-quality VR experience, and will expand the Vive family beyond its industry leading PC-based VR experiences. Without the requirement for an external PC or smartphone to operate, the Vive Standalone will utilize advanced features of the Qualcomm® Snapdragon™ 835 mobile VR platform designed to support built-in VR functionality and allow developers to more rapidly release compelling content.
Qualcomm’s technologies powered the smartphone revolution and connected billions of people.
“China is the leading mobile market in the world today, and has the momentum to lead the global VR market as well. Partnering with Qualcomm to deliver an easy to use and more affordable Vive VR system will enable us to make premium standalone VR widely accessible to the masses in China.”
– Alvin W. Graylin, China Regional President of Vive, HTC.
By building up a rich library of VR experiences for the standalone VR market, Vive is solidifying its leadership position in the China ecosystem, and reaffirming the premium brand it has established in the VR market over the last two years.
Conclusion
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We’ve seen a tremendous amount of disruptive change coming from the Virtual Reality Industry. It is surely certain that this kind of content will accelerate based on trends in the future.
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Originally published at www.vudream.com on July 27, 2017.